The original Diablo from 1996 has been a huge part of my early teens. It was one of those games you could play over and over again. And that is exactly what we did, in a hot attic with 2 more people, connected through a local area network, grinding our way down in the depths of hell. Being scared to face the Butcher after he screams “fresh meat!” and hiding behind a barred door so you could fire arrows at him and abuse a small glitch so he could not come after you.
This adventuring continued with the release of Diablo 2 and later Diablo 3, but no other ARPG ever came to the same experience we have had in those days. Sure I also had great fun with Marvel Heroes Online, which was made by some of the veterans of Blizzard North, but that game sadly is no more.
When Blizzard announced Diablo Immortal for mobile devices, I was one of the few who actually was excited. I knew they were also working on a Diablo 4, so was not bothered with all the negativity surrounding the announcement. And when the game finally released a couple of weeks ago, I was…. disappointed… the game – due to its monetization being based on gambling mechanics – would not be releasing in the Netherlands. However a quick workaround was possible with selecting a different App Store country and off we were.
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